Cards4Couples
Hard · 4/5Ace-Ten / Marriage group (point-trick)Austria

Schnapsen

Also known as Schnapser

A tense 20-card trick-taking duel where you race to 66 card points by winning valuable cards and declaring King-Queen 'marriages', with the pivotal decision of when to 'close' the deck.

You'll need: A 20-card pack: from a standard deck remove all cards 2 through 9, leaving A, 10, K, Q, J in each suit.

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Objective

Be the first to reach 66 card points in a deal, and win game points across deals until you count down from 7 to 0.

Card ranking

High to low: Ace, Ten, King, Queen, Jack.

Card values

Ace = 11, Ten = 10, King = 4, Queen = 3, Jack = 2 (30 points per suit, 120 in the deck).

Setup

  1. 1Deal three cards each, turn the next card face up to set the trump suit, then deal two more each (five cards per player).
  2. 2Stack the remaining cards face down across the face-up trump to form the talon; the trump card stays visible at the bottom.

How to play

  • Non-dealer leads first. While the talon lasts there is NO obligation to follow suit.
  • A trick is won by the highest trump played, or if no trump, the highest card of the suit led.
  • The trick winner scores the two cards' point values toward 66, then draws the top talon card; the loser draws next. Winner leads to the next trick.
  • Once the talon is empty (or closed), strict rules apply: you must follow suit, must beat the led card if able, and must trump if void of the led suit.

Special actions

  • Trump Jack exchange: when it is your turn to lead, you may swap the trump Jack for the higher face-up trump card (only while the talon is open).
  • Marriage: when leading, showing the King and Queen of a suit scores 20 (plain) or 40 (in trumps). You must lead one of the two cards, and the points only count once you have won a trick.
  • Closing: when on lead, either player may flip the trump card face down onto the talon, stopping all draws and committing to reach 66 from the hand under strict-play rules.

Scoring

Scored in game points · count down from 7 to 0

Game points each deal

  • A player who correctly claims 66+ scores: 1 game point if the opponent has 33+ card points; 2 if the opponent has a trick but under 33; 3 if the opponent won no trick (Schwarz).
  • A false claim of 66 gives the opponent 2 game points (3 if the opponent had no trick yet).
  • A player who closes and then fails to reach 66 gives the opponent 2 game points (3 if the opponent had no trick at the close).
  • If nobody closes or claims and the talon runs out, the winner of the last trick scores 1 game point.

Good to know

  • Scores must be tracked mentally; writing them down is traditionally not allowed.
  • Both players start at 7 game points and subtract what they win; first to reach 0 wins the match (a 'Bummerl').

Winning

Win individual deals by reaching 66 card points; win the match by counting your game-point score down from 7 to zero before your opponent.

Game mechanics referenced from pagat.com (John McLeod); rules text is our own wording.