Objective
Capture the aces and tens (and the last trick) to score the most points, over a series of hands played for stakes.
Card values
Each ace and each ten = 10 points; the last trick = 10 points; everything else = 0. Total 90 points per hand.
Setup
- 1Deal four cards to each player, then stack the rest face down as a draw pile.
- 2In later hands the previous loser deals and the winner leads first.
How to play
- The player to the dealer's left leads any card; each other player then plays any card.
- After everyone has played, the leader chooses either to END the trick or to CONTINUE it.
- The trick is won by the LAST player who played either a card matching the rank of the lead card, or a seven.
- To continue, the leader plays another card equal to the original lead or a seven; the others each add a card too. This can repeat for up to four rounds.
- The winner collects all cards to a face-down pile, then everyone draws back up to four cards (winner first). The winner leads the next trick.
- When the draw pile is exhausted, play out the remaining cards normally.
Special rules
- Sevens are effectively wild — a seven can win any trick.
- You may keep extending a trick even when already winning it, to pressure opponents into surrendering aces or tens.
Scoring
Scored in stakes (or points to an agreed target)
Each hand
- Count 10 for each ace and ten captured, plus 10 for the last trick (90 total).
- Most points wins 1 stake.
- Taking all 90 points (but not every trick) wins 2 stakes.
- Winning every trick wins 3 stakes.
Good to know
- A common option: record stakes as points and play to a target such as 10.
Winning
Win each hand by capturing the most points; win the match by accumulating the most stakes (or reaching an agreed points target).