Objective
Be the first to get rid of all your cards, or hold the lowest-value hand when someone makes the count of 20.
Count values
Ace = 1; 2-9 = face value; 10, J, Q = 10 (but a matched pair of tens, jacks or queens may count as 10 rather than 20); King is wild, worth any amount from 1 to 20.
Setup
- 1Deal 7 cards to each player; stack the rest face down as a draw pile.
- 2With two players, the player opposite the dealer begins and turns alternate.
How to play
- A shared count starts at 1 and rises by 1 each time a player 'makes the count'.
- On your turn you must either draw one card, OR make the current count by playing a single card equal to it or a set of cards that sum to it exactly.
- You may always choose to draw instead of making the count, even if you could make it; if you cannot make it, you must draw.
- The count climbs only when it is actually made, so a number may sit for several turns.
- The hand ends when a player empties their hand, or when someone makes the count of 20.
Scoring
Scored in penalty points · play to 100
Each hand
- At the end of a hand, each player scores penalty points for cards still in hand:
- Cards Ace-9 = 5 penalty each.
- Any 10, J or Q = 10 penalty each.
- Kings = 20 penalty each.
Good to know
- Two-player game ends when a player reaches 100 penalty points; lowest total wins. Use 200 for 3-4 players.
Winning
The player with the FEWER penalty points when someone reaches 100 wins the game.