Objective
Keep your cumulative score as low as possible; players who exceed the limit (commonly 200) are eliminated until one remains.
Card values
Ace = 1; 2-10 = face value; J/Q/K = 10; Joker = 0.
Setup
- 1Deal five cards to each player. Place the rest face down as a draw stock and turn one card face up to start the discard ('dump') pile.
How to play
- On your turn, do ONE of two things: (a) discard then draw, or (b) call 'Yaniv' to end the round.
- To discard, throw either a single card, a set of equal ranks, or a run of 3+ in the same suit (aces low; a joker can fill a run).
- However many cards you throw, you draw exactly ONE card — either the top of the stock or an end card of what the previous player just discarded.
- Unlike rummy, you discard BEFORE you draw.
Ending the round
- At the START of your turn, if your hand totals 5 points or fewer and you believe it is the lowest, you may call 'Yaniv'.
- Everyone then reveals their hands and scores.
Scoring
Scored in penalty points (low is good) · play to 200
Each round
- If the caller truly has the lowest hand, they score 0 and everyone else scores their hand value.
- If anyone ties or beats the caller ('Asaf'), the caller scores 30 penalty points plus their hand, and all others score their hand values too.
Good to know
- Landing exactly on certain totals reduces your score (commonly: exactly 200 -> 100, exactly 100 -> 50), which players sometimes aim for.
- Exceed 200 and you are eliminated.
Winning
The last player remaining after all others exceed the point limit wins. (Low score is good.)